Core Stats: Damage increased from 107.1 - 114.2 to 140 - 150 Attack Speed decreased from 0.75 to 1 Weapon Range increased from 18 to 30 Abilities: Soldier Skills Level 2: Deadeye doubles Weapon Damage but halves Attack Speed while active. Level 4: Efficiency increases Bullet Penetration damage by 50%. Level 4 Bonus: Bipod Increases Attack Speed by 20% while Prone. Spoiler Ability Name: Deadeye Ability Button Description (toggle on): Increases Base Weapon Damage by 100%, but reduces Base Attack Speed by 50%. Ability Button Description (toggle off): Increases Base Attack Speed by 100%, but reduces Base Weapon Damage by 100%. Ability Cost: None Cooldown: 1 Second Ability Filters: Self Effect: While active, replaces the SDM's weapon with an altered version that has doubled base damage 280 - 300) and halved attack speed (2). All other stats remain the same. Transient: Yes Menu: Main Hotkey: F Efficiency Increases Bullet Penetration's damage from .3 to .45 of an attack. Bipod While Prone, add an additional 20% increased Attack Speed. Marksmanship Level 4 Bonus: HVAP Rounds The Squad Designated Marksman's attacks no longer have a travel time and ignore Armor. Monomolecular Wire Deals damage and stuns units in a line. Level 1: 800 Damage, 1 Second Stun Level 2: 1200 Damage, 1.5 Second Stun Level 3: 1600 Damage, 2 Second Stun Level 4: 2000 Damage, 2.5 Second Stun Level 4 Bonus: Trauma Damaged units have their Movement Speed lowered by 80% for 2 seconds after the stun expires. Spoiler Ability Name: Monomolecular Wire Ability Button Description: Deals 800 / 1200 / 1600 / 2000 damage in a line and stuns for 1 / 1.5 / 2 / 2.5 Seconds. Monomolecular Wire can kill allies. Ability Cost: 70 Energy Ability Cooldown: 30 Seconds Ability Filters: Ground, Air Range: 10 Effect: See Description. Has a 0.1 second casting time. Transient: No Menu: Main Hotkey: R Marksman Skills Increases the Squad Designated Marksman's ability to fight priority targets at extreme ranges. Level 1: Scope reveals an area and increases damage against revealed targets by 10%. Level 2: Increases Weapon Range by 30. Level 3: Scope's damage bonus increased to 20%. Level 4: Nowhere to Hide increases all damage against distant targets by 50%. Level 4 Bonus: Target Tracking Attacking a target reveals them to the Squad Designated Marksman for 10 seconds. Spoiler Ability Name: Scope Ability Button Description: Reveal the target area for 10 seconds and deal 10%/20% additional damage to enemies within the area. Using Scope will reduce your radial vision. Ability Cost: 10 Energy Cooldown: 5 Seconds Range: Global Ability Filters: Ground, Air Effect: See Description. Reduces the SDM unit's Sight Range to 2 while active. Damage vulnerability effect only applies for damage sourced from the Marksman. Can be canceled early. Transient: Yes Menu: Main Hotkey: E Ability Name: Nowhere to Hide [Passive] Ability Button Description: Enemies further than 30 range from the Squad Designated Marksman take 50% more damage from their attacks and abilities. Ability Filters: Enemy Effect: See Description. Damage vulnerability effect only applies for damage sourced from the Marksman. Snipe After aiming for 5 seconds, deals 6000 damage to the target Biological unit. Vision must remain unbroken while aiming. Levels reduce Energy Cost and Cooldown. Level 1: 150 Energy Cost, 180 Second Cooldown Level 2: 125 Energy Cost, 150 Second Cooldown Level 3: 100 Energy Cost, 120 Second Cooldown Level 4: 75 Energy Cost, 90 Second Cooldown Level 4 Bonus: Heartbreaker Snipe also deals 10% of the target's Maximum Health in damage. Spoiler Ability Name: Snipe Ability Button Description: After aiming for 5 seconds, deals 6000 damage to a single target. Ability Cost: 150/125/100/75 Energy Cooldown: 180/150/120/90 Seconds Range: Global Ability Filters: Ground, Air, Biological Effect: See Description. Benefits from Scope's damage vulnerability and Nowhere to Hide's damage bonus. The Heartbreaker upgrade is static and cannot be buffed by anything. Transient: No Menu: Main Hotkey: Q SI: Energized Strands "Increases Monomolecular Wire's damage by 100% and reduces its Energy Cost by 50%." SI: Trick Shot "Reduces Snipe's aiming time to 1 second and its cooldown by 50%."