Reformatted into a standard design document format for Commlink's convenience. Abilities: Soldier Skills Level 2: Burst Fire Level 4: Rifle Butt Level 4 Bonus: Cover Fire Weapon Damage slows non-Massive units by 10% and Bullet Penetration no longer harms allied units. Spoiler Burst Fire Halves Attack Speed but causes the unit to fire 3 times in a row when attacking. Rifle Butt Damages and pushes back Light units in Melee Range. Kith Note: I have no idea how Rifle Butt works or the mechanics behind it. You'll have to dig that one up yourself. Sorry. Marksmanship Level 4 Bonus: Expert Marksman Increases Weapon Damage by 15%, Attack Speed by 10%, and Range by 2. Rifleman Skills Grants various abilities related to the Rifleman's role. Level 1: Smoke Grenade Level 2: Ground Flare Level 3: Reduces Smoke Grenade's Cost by 15 and Cooldown by 30 Seconds. Level 4: Reduces Ground Flare's Cost by 15 and Cooldown by 75 Seconds. Level 4 Bonus: Focus Fire Increases Weapon Damage by 100%, Attack Speed by 25%, and Range by 2 for 10 seconds. Spoiler Ability Name: Smoke Grenade Ability Button Description: Creates a cloud of smoke at the target location, lowering the Movement Speed of ground units by 50% and reducing their Attack Range by 2 for 30 seconds. Ability Cost: 75 Energy Cooldown: 55 Seconds Ability Filters: Ground Range: 12 Effect: See Description. Transient: No Menu: Main Hotkey: D Ability Name: Ground Flare Ability Button Description: Reveals the area and provides a light source for 4 minutes. Ability Cost: 75 Energy Cooldown: 150 Seconds Ability Filters: Ground Range: 12 Effect: See Description. Reveal is global, which can be seen by both allies and enemies. Transient: No Menu: Main Hotkey: F Ability Name: Focus Fire Ability Button Description: Increases Weapon Damage by 100%, Attack Speed by 25%, and Range by 2 for 10 seconds. Ability Cost: 100 Energy Cooldown: 120 Seconds Ability Filters: Self Effect: See Description. Transient: Yes Menu: Main Hotkey: C Frag Grenade Frag Grenades deal damage to ground units in an area on impact. Damage and ability charges increase per level. Level 1: 300 Damage, 1 Charge Level 2: 600 Damage, 2 Charges Level 3: 900 Damage, 3 Charges Level 4: 1200 Damage, 4 Charges Level 4 Bonus: Hard Pitch Frag Grenades deal 25% additional damage in the center of the explosion. Spoiler Ability Name: Frag Grenade Ability Button Description: Deals 300 / 600 / 900 / 1200 damage in an area. Explosives hurt allies. Ability Cost: 75 Energy Use Cooldown: 2 Seconds Charge Cooldown: 20 Seconds Ability Filters: Ground Range: 12 Effect: See Description. At Level 4, Frag Grenades deal 300 additional damage in a 1.5 radius in the center of the explosion. Transient: No Menu: Main Hotkey: R SI: Pointman "Equip a Combat Shotgun. Shotguns deal high damage and are effective against groups of enemies, but are not as versatile as rifles." Replaces the Rifleman's Assault Rifle with a Combat Shotgun. The Rifleman's skills do not change to reflect the replacement (so they still have access to Burst Fire, Cover Fire, Rifle Butt, ect).